World-building is done through explorations of the planets which form the levels of the game – these are always interesting, but again rely on a knowledge of the IP. It’s not the worst thing I’ve ever experienced, but it’s certainly forgettable and feels like filler – the kind of thing that’s easily forgotten once the game has been put down. My biggest problem with the plot is that it merely feels like a convenience to allow the player to experience all these major battles from Star Wars history without attempting to be a good story in its own right.